This week, I’m attending to this online event called Pro Indie Dev. It’s a series of talks and interviews with many guys who, one way or the other, were successful in the indie game business.
Yesterday, I watched Ryan Clark (of Crypt of the Necrodancer fame) talking about his strategies for analysing the market and creating game designs based on that. I know, it may sound a cold and greedy method, but I assure you it’s more interesting than it looks at first.
You can check the schedule of the talks (and they’re streaming them twice a day) here.